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IndustryArena Forum > CAM Software > BobCad-Cam > Trouble with creating solids from surfaces and Booleans
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  1. #21
    Join Date
    Apr 2009
    Posts
    3376

    Re: Trouble with creating solids from surfaces and Booleans

    sewing vs. welding

  2. #22
    Join Date
    Dec 2008
    Posts
    4548
    Quote Originally Posted by jrmach View Post
    sewing vs. welding
    That would be misleading because it would seem that a weld is better or stronger than a stitch.


    Stitching is only 1 part of a boolean. A boolean cuts the material at the intersection common edges, discards the unused/needed parts of material and stitches the seams together.

  3. #23
    Join Date
    Apr 2009
    Posts
    3376

    Re: Trouble with creating solids from surfaces and Booleans

    you never seen my momma's sewing,lol

  4. #24

    Re: Trouble with creating solids from surfaces and Booleans

    All good stuff, I am a sponge soaking all of this stuff up. Only been doing this for about a year and a half now and this forum teaches me more then anything.

    Will watch those videos when I get a sec today.

  5. #25

    Re: Trouble with creating solids from surfaces and Booleans

    Quote Originally Posted by BurrMan View Post
    YES! That's perfect and a good profile. The revolve is a solid and ready for more work. However:



    This is the part I was referring to. Stitching WHAT together? The revolve you have made in this file is a perfect solid. Your next operations would be to make more solids and do more Booleans with those.

    BobCads "stitching command is very raw and will allow you to create "malformed solids" (There is a lot of this in your previous files.)

    From this revolve you have posted most recently, what is the next operation you want to do to it? Cut the spoke holes then cut the "tubes" like in the other files?


    You taught me a few things. I didnt realize that once I did a full 360 Revolve it would already be a solid! I thought that since it was done with a surface tool that it would still be separate surfaces.

    I figured there was something wrong with the splines on those cylinders. I am starting to use splines more and figure out how to make them work right. I have trouble getting them to be smooth geometry.

    Thanks Burr, you helped me a lot!

Page 2 of 2 12

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