I have always had issues with making something using surfacing to create a solid then working with that solid later on. Seems like if I try and do any Boolean subtracts or extrusions to it they just dont work or dont work right and most of the time if it does cut anything away it leaves the part with a hollow center like it was never a solid to begin with.
Here is an example I have been working on for a couple days. The first file I first drew a cross section of it then revolved the cross section to create the base part. Then stitched it into a solid. The larger holes I used Extrude Cut and they seemed to work ok. But I then need to create a ball mill effect that runs next to the hole. In the end it will look similar to the picture of the truck wheel I attached.
What I have been doing to try and achieve that ball mill cut is to create a swept cylinder, capping the ends and stitching it. Then doing a Boolean and subtracting it for the main wheel. On the wheel that I used the Revolve tool to make it winds up leaving areas that are open to a hollow inside of the wheel.
So I then tried to do it all over again and create an extruded solid to start with and work it all off of that.(second file attached called solids) But when I tried to use the swept cylinders again it left weird surfaces that just stuck out into nowhere. Those little protrusions wont go away either with any kind of Extrude Cut.
My guess is its a problem with the geometry I am trying to use to create the little cylinders or something. I am not sure. Just know its been super aggravating. I know I could just draw lines and cut everything without having a solid drawn, but I want to draw it. I like to see what it will look like before I go to doing the cuts.Just has always seemed like I cant cut away anything that has been made using surfacing, just never cuts away correctly like its a real solid.