Is there a reason why in the pocket toolpath there is no cutter compensation for the rough and you have the option for cutter compensation only for the finish pass ?
Is there a reason why in the pocket toolpath there is no cutter compensation for the rough and you have the option for cutter compensation only for the finish pass ?
Because---
There are many options that can give various path strategies
Many of these strategies involve crossovers, reversals, tight corners etc, and if cutter comp is used ( wear or control ) can give very unpredicatable and catastrophic results.
Now couple that with a pocket of no real fixed shape ( rectangular, figure 8, islands, the variations are endless ) it is better to have no comp at all and only need to have comp when finishing walls
I, Myself, only rough pockets leaving material on the desired faces, and use a seperate op for actual finishing ( if size is wrong, then I would only need to run the finish op, not try and find the finish sequence in the roughing op )
Thanks for the response...
Another question with the pocketing toolpath. When does one use an "island facing toolpath " as compared to a standard pocket. All the examples I've seen and done have only use the "standard" pocket.
When one has a pocket with protrusion's in it
Regard's,
Harold C.