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  1. #1
    Join Date
    Oct 2009
    Posts
    77

    Pocket Toolpath

    Is there a reason why in the pocket toolpath there is no cutter compensation for the rough and you have the option for cutter compensation only for the finish pass ?

  2. #2
    Join Date
    Dec 2008
    Posts
    3126
    Because---
    There are many options that can give various path strategies

    Many of these strategies involve crossovers, reversals, tight corners etc, and if cutter comp is used ( wear or control ) can give very unpredicatable and catastrophic results.

    Now couple that with a pocket of no real fixed shape ( rectangular, figure 8, islands, the variations are endless ) it is better to have no comp at all and only need to have comp when finishing walls

    I, Myself, only rough pockets leaving material on the desired faces, and use a seperate op for actual finishing ( if size is wrong, then I would only need to run the finish op, not try and find the finish sequence in the roughing op )

  3. #3
    Join Date
    Sep 2007
    Posts
    126

    Smile SO TRUE

    Quote Originally Posted by Superman View Post
    I, Myself, only rough pockets leaving material on the desired faces, and use a seperate op for actual finishing ( if size is wrong, then I would only need to run the finish op, not try and find the finish sequence in the roughing op )

    Do it this way, all the time.

    Regards,
    Harold C.

  4. #4
    Join Date
    Oct 2009
    Posts
    77
    Thanks for the response...

    Another question with the pocketing toolpath. When does one use an "island facing toolpath " as compared to a standard pocket. All the examples I've seen and done have only use the "standard" pocket.

  5. #5
    Join Date
    Sep 2007
    Posts
    126

    Smile Like This

    When one has a pocket with protrusion's in it
    Regard's,
    Harold C.
    Attached Thumbnails Attached Thumbnails Island_Facing.jpg  

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