Hello,
I am building a site model for a house that will be set amongst some large boulders. We are trying to get a relatively accurate model so that we can see how the rocks will relate to the foundation. what is the best way to model rocks in rhino?
I tried patch surface using our site topography lines, and the result was too smooth and nurbsy. I have been lofting individual sections of topo, but it seems like it will be a lot of work.
Is there a way to generate pits, divots and irregularity to a smooth surface or will i have to do that manually? I have some knowledge of grasshopper, are there any tools that i can use in gh?