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IndustryArena Forum > CAD Software > Rhino 3D > How To Model Rocks for Site Model
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  1. #1
    Join Date
    Oct 2009
    Posts
    2

    How To Model Rocks for Site Model

    Hello,
    I am building a site model for a house that will be set amongst some large boulders. We are trying to get a relatively accurate model so that we can see how the rocks will relate to the foundation. what is the best way to model rocks in rhino?

    I tried patch surface using our site topography lines, and the result was too smooth and nurbsy. I have been lofting individual sections of topo, but it seems like it will be a lot of work.

    Is there a way to generate pits, divots and irregularity to a smooth surface or will i have to do that manually? I have some knowledge of grasshopper, are there any tools that i can use in gh?
    Attached Thumbnails Attached Thumbnails 42.jpg  
    Attached Files Attached Files

  2. #2
    Join Date
    Feb 2009
    Posts
    2143
    NO idea if it will work for you, but MeshLab has tools to add "random" defects on to the surfaces of STL models.
    CAD, CAM, Scanning, Modelling, Machining and more. http://www.mcpii.com/3dservices.html

  3. #3
    Join Date
    Sep 2004
    Posts
    264
    Attached is a model done with RhinoTerrain from your topo lines (they are kinda junky, the worst is when they have had gaps cut into them for text or areas where there are artificial vertical walls...) Best is the natural unmodified terrain map if possible. --ch
    Attached Files Attached Files

  4. #4
    Join Date
    Sep 2004
    Posts
    264
    As you said you know a bit of Grasshopper, you can also do the following:

    1) Use ExtractPt on your topo lines to create a series of points
    2) Use SelDup/Delete to eliminate the duplicate points
    3) Collect those points in GH with the point parameter component
    4) From the Mesh section, drag out the Delaunay component
    5) Connect the point component to the Delaunay component
    6) Bake.
    Result attached...

    Oh, and of course, since GH is relational, if you push the points around, the terrain will update, so you can remodel as needed. You do of course need to re-bake to get new "real" geometry (terrain mesh). --ch
    Attached Files Attached Files

  5. #5
    Join Date
    Dec 2008
    Posts
    4548
    Quote Originally Posted by limbatus View Post
    Hello,
    I am building a site model for a house that will be set amongst some large boulders. We are trying to get a relatively accurate model so that we can see how the rocks will relate to the foundation. what is the best way to model rocks in rhino?

    I tried patch surface using our site topography lines, and the result was too smooth and nurbsy. I have been lofting individual sections of topo, but it seems like it will be a lot of work.

    Is there a way to generate pits, divots and irregularity to a smooth surface or will i have to do that manually? I have some knowledge of grasshopper, are there any tools that i can use in gh?
    This is cool. You could get a surface from a heightmap of a picture of a rock and then use a transform/bend to get surfaces to use for "rocks"..

    You could use something like Google earth top get the coords of where you are and then see if there is any DEM data for the area...

  6. #6
    Join Date
    Jul 2007
    Posts
    177
    Import a Bryce or Terragen Mesh
    Why reach for speed, when you could have precision instead!!!

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