I assumed that if a control has helical interpolation, the Z axis will feed up or down as a circular circuit is made. I drew up a widget and went through all the motions of Area Clear and set up Z ramping.
The simulation shows the tool revolving in a circular fashion and the Z axis is going down. In the post process however the circular motion is really a large number of straight line segments, Because of this, my program is HUGE.
When following circular contours, it uses G2 and G3 corectly. Is there a toggle or something to get rid of the large number of small straight moves for true circular Z drilling?
Once I upgrade my control, this won't matter, but my Crusader M only has room for 2,400 lines of code and with the straight segmented circlular drilling, the program is already up to 8,400 lines.
It's not the post Crusader processor either, as I also tried a Fadal Post.