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Thread: open pocket

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  1. #1
    Join Date
    Nov 2005
    Posts
    244

    open pocket

    I would like to know if a open pocket like the sample in this link can be programed in Mastercam X.

    http://www.performancecadcam.com/dow...ntour%202d.pdf

    I will be at a new company in a few months and need to learn a work around or a better way.

    Thank You

  2. #2
    Join Date
    Apr 2003
    Posts
    3578
    Quote Originally Posted by camtd View Post
    I would like to know if a open pocket like the sample in this link can be programed in Mastercam X.

    http://www.performancecadcam.com/dow...ntour%202d.pdf

    I will be at a new company in a few months and need to learn a work around or a better way.

    Thank You
    Mastercam can do open pockets and has for years. it will even start outside the pocket if you want and overlap the open by a given amount that you want.

    Get use to more control when you get into Mastercam over Surfcam.
    (Note: The opinions expressed in this post are my own and are not necessarily those of CNCzone and its management)
    Cadcam
    Software and hardware sales, contract Programming and Consultant , Cad-Cam Instructor .

  3. #3
    Camtd,
    Watch this it is a v-9 sample of open pocket, it works the same in X.
    http://www.cad2cam.net/open%20poc%20v9.html
    Steve
    [email protected]
    www.cad2cam.net
    Programmer/ Certified Cam Instructor

  4. #4
    Camtd,
    Is thepart on the video what you were looking for?
    Steve
    www.cad2cam.net
    www.cad2cam.net
    Programmer/ Certified Cam Instructor

  5. #5
    Join Date
    Jul 2007
    Posts
    60
    Steve,

    That was helpful to me. I'm using X2 and have had problems as well with open pockets... but with closed contours. Unfortunately, can't post a drawing of my part right now.

    Imagine a square base with a circular boss on it. I can't seem to get Mastercam to pocket outside and around rather than the inside of that closed contour. If I select the face (and both closed contours) Mastercam just does not seem to pocket it very well. Especially if the boss contour has any complexity to it. Any thoughts?

    Thanks

  6. #6
    M30,

    Are you using face toolpath? If so don't, in the pocket toolpath there is face button this works the best with closed contours, look for this at the bottom of pocket parameters page ( same place I turned on open pocket in V-9 video above) it says face then chain both closed contours. the cutter will overlap the outside of the block but will not violate the boss, it should not matter the complexity of the boss shape it will cut it. I use this in X2 all the time.
    Hope this helps,
    Steve Arteman
    www.cad2cam.net
    [email protected]
    www.cad2cam.net
    Programmer/ Certified Cam Instructor

  7. #7
    Join Date
    Jul 2007
    Posts
    60
    Steve,

    Thanks for the tip however I was already doing as you suggested.

    However, I did find something that solved my issue. I was using the spiral roughing cut method which gave the boss a bit of a elliptical trait -- Leaving way too much material on one side. All the other cutting methods were insufficient as well for one reason or another.

    But, I changed to the morphing spiral and now it's creating a much nicer tool path. Don't know why I hadn't tried that one yet.

    Cheers.
    Attached Thumbnails Attached Thumbnails part.jpg  

  8. #8
    M30,
    Yes very good selection, morph is made for what you are cutting I was going to put that on my last post but what you were describing didn't sound like you were using pocket face. The other thing I wanted to say is if you have finish off within the pocket face toolpath you will leave extra stock on areas as well.It will also leave extra stock on stepover control if you play with the tool step over percentage this will help too. Hopefully soon we will see true stock recognition in Mastercam.
    Steve
    [email protected]
    www.cad2cam.net
    www.cad2cam.net
    Programmer/ Certified Cam Instructor

  9. #9
    Join Date
    Jul 2007
    Posts
    60

    Ribs and surface pocketing

    This is a little off-topic, but the one thing that is really kicking my butt on this part is the ribs using only 3 axis. I played around with surface pocketing with a ball-nose end mill. Running the verify it left a very choppy finish.

    So I thought about using a 30 degree chamfer mill which is the same angle as the ribs. Then using a profile operation with a 30 degree taper. That sort of works, I just can't get the operation to align with where the ribs are supposed to be. Turning off tool compensation helped, but it still off by .25" or so and cuts material it is not supposed to. I've played with the top of stock offset quite a bit to try and get it to align.

    Any ideas on that one?

  10. #10
    Join Date
    Apr 2003
    Posts
    103
    You should try a "Surface Finish - Steep" op on those faces to clean them up after you've roughed out most of the material. They appear to be more or less exactly what that routine was designed for. You should end up with long tool paths going up and down the steep face to knock down the ridges left from the z level roughing.

    Or, I suppose you could use a Surface Finish - Scallop routine and define the maximum scallop height you'll accept, though I would think that would end up creating many more tool paths than the Steep routine. But it's another tactic to look at.

    That's the nice thing about Mastercam, there are about 40 different ways to do any given part.
    Ryan Shanks - Logic Industries LLC
    http://www.logic-industries.com

  11. #11
    Join Date
    Jul 2007
    Posts
    60
    Thanks for the tip, I'll try that. I'm curious if that will leave a very good finish?

    I suppose, if I really wanted to get the best finish, I could get an adjustable vise so that I can make the chamfer face parallel with the horizontal plane. Then finish it with a face mill... Seems like a lot of work though.

  12. #12
    Join Date
    Apr 2003
    Posts
    103
    The key to a good finish is to calculate (or let the software calculate) the scallop height for a given step-over.

    Determine what finish is acceptable to you, and then back calculate it given the tool tip/edge radius to find the maximum allowable step-over.

    That's pretty much it. Find the roughest finish you can deal with, and then find the step-over that will give you that scallop height or less. Easy Peasy.

    You could use a rotab and four index points, or you can fixture the part five times and cut it with a face mill, but that's a lot of extra set-up time to do something that you should be able to cut satisfactorily with three axes in one set-up.
    Ryan Shanks - Logic Industries LLC
    http://www.logic-industries.com

  13. #13
    M30,
    Finish blend might be a good finish toolpath for the part as well. If you would like send me the part and I will take a look at it. I may post up a short video of what I did on my site. send it to [email protected]
    Steve
    www.cad2cam.net
    www.cad2cam.net
    Programmer/ Certified Cam Instructor

  14. #14
    Join Date
    Jul 2007
    Posts
    60
    Well, I ran the part on some machinable wax. I used the surface finish scallop and it did the job, but I was hoping for a better finish. I could reduce the scallop height more but it was already at .005". Maybe I am expecting too much. I'm new to CNC milling and have yet to learn all the limitations.

    I saw the video on surface blend Steve, and while informative, I just couldn't get it to work for me.

  15. #15
    M30,
    Send the part if you would like and I will see what I can come up with. If you can't I will try to duplicate the picture when I have some free time. And run a video.
    Steve
    [email protected]
    www.cad2cam.blogspot .com
    www.cad2cam.net
    Programmer/ Certified Cam Instructor

  16. #16
    Join Date
    Jul 2007
    Posts
    60
    Thanks Steve.

    I'll attach the part when I get a chance, but don't spend too much time on it - it's just for practice. Ultimately, the problem may be another issue which may be messing up the finish: No circular interpolation in G-Code

  17. #17
    Join Date
    Jul 2007
    Posts
    60
    Thanks for taking a look:
    Attached Files Attached Files

  18. #18
    M30
    do scallop but using the top outside circle as a chain and the bottom edge with ears as chain. seem to work better if chains start from same point. go to www.cad2cam.net/bearing.htm
    Steve
    www.cad2cam.blogspot.com
    www.cad2cam.net
    www.cad2cam.net
    Programmer/ Certified Cam Instructor

  19. #19
    Here is the blend, This is a much cleaner toolpath and getting arc moves.


    or www.cad2cam.net/blend.htm
    www.cad2cam.net
    Programmer/ Certified Cam Instructor

  20. #20
    Join Date
    Jul 2007
    Posts
    60
    Thanks Steve. I was not selecting the top outside circle as the chain. I'll give that a try.

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