so here is the pictures, now the strut and its fillet are what I think was causing the issue, I machine the large face down to leave the top of the strut exposed, same operations as the others I explained to leave stock for the ball nose. then when I toolpathed for the pocket on the left with multiple ops, it changed the order of everything, and would not allow me to cut the first pocket in the order that I wanted. so I just did machine setups to overcome this. and as far as the sim goes, its showing the finished product pretty well how I want it done. with the exception that near the corners the fillet when cut with the ball nose leave a little nub sticking up, now I don't know if this will actually happen when machined or if its just a software thing. the part is a cast iron square, that I will hand scrape
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