Originally Posted by
mmoe
Doesn't work at all on 3d parts though. He is planning to practice on 2d parts, then apply the strategy to 3d parts. I'll be putting a video together Monday that will give more information on why 3d parts are difficult to perform this task on, particularly when you only have 3 Axis Mill Pro vs. the multiaxis strategies that Mike (MikeC8) has access to. Between 2 Curves in multiaxis is probably the best one to use, but short of that you just have to work around some compromises in 3 Axis Pro strategies. The reason it is difficult is that as the radius is being generated on more of an angled intersection of surfaces, the distance from the inside and outside joints between the radius surface and the intersecting surfaces starts to vary, closer as the angle increases, This can play tricks with 3 Axis strategies, but in multiaxis the toolpath will morph the distance between passes, essentially squishing evenly when the distance narrows and expanding when it increases. This causes the Z jaggies that Mike referred to earlier, along with the tolerances of trying to trace a near vertical edge if set to "outside -> in" as you would want it to be (moving out .001" can drop the toolpath .050", so the Z axis jumps up and down around the tolerance where Z-level keeps it even). I use a horizontal drive surface to stabilize the Equidistant Offset Z axis motion, which makes the code come out very smooth like Z-Level, and once you start the motion smooth, all the following stepovers tend to stay smooth as well since it's just offseting. If you have a jagged start, the offset will be similarly crappy, so getting that smooth start is the key.