Re: 3D Mill Boundary Question, V25
I like to extract edges from the model on to a new layer. Then create a surface above the model (on another new layer). Finally, project the edges from their original location and changing Z heights on to the surface (on the edges layer or on a new third layer). This results in a "flat" drawing of the extracted edges where funky changes in Z height are eliminated. Now start trimming edges and corners on the flat shape, so that if in the end you can select the whole boundary with a single click. If you leave a bunch of overlapping lines or gaps in the boundary, the toolpath can fail or take forever to complete. By having a clean boundary, you are ensured a smoother process. Also, by having it all contiguous, it is very simple to offset the boundary (inward or outward, depending on need).
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