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Thread: Sprutcam 9

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  1. #1
    Join Date
    Jul 2003
    Posts
    148

    Sprutcam 9

    Loaded Sprutcam to do a little work and noticed this announcement.

    http://download.sprutcam.com/downloa...SprutCAMv9.pdf

  2. #2
    Join Date
    Aug 2009
    Posts
    106
    Anyone know when this will be available? I don't see any dates on their press materials.

    Would love to pick up the HSM paths on my current license!
    --Bryan

  3. #3
    Join Date
    Feb 2008
    Posts
    138

    Re: Sprutcam 9

    Quote Originally Posted by Bryan Turner View Post
    Anyone know when this will be available? I don't see any dates on their press materials.

    Would love to pick up the HSM paths on my current license!
    --Bryan
    well the question was asked on FB,

    https://www.facebook.com/SprutCAMsoftware

    and seems that the reply stated some time this or next week? though I would guess so long as nothing major shows up, which sometimes some bug is discovered, and this could possibly be a beta test, i believe they did that before a sort of pre release test pilot that let users try it out, and report issues then they patched them out and the official stable release was out.

  4. #4
    Join Date
    Feb 2008
    Posts
    138

    Re: Sprutcam 9

    yes, I wanted to know more info seems that the guys at
    SprutCAM forum (Powered by Invision Power Board) usually know a bit more

    I really want to know how are posts being handled, i'm still on sprutcam 7 and finally figured out how to monkey around with the post editor and have one just the way I like it, well 95% but im just being picky heh

    I have lots of concerns, I usually use the 2d contour for everything, it seems to be the most efficient and cleanest code generated by sprutcam. All the regular operations generate at times way too much g code, a lot can be cleaned up and done better.

    That is one issue not as efficient g-code. Next up the lack of start and end for tool paths really annoys me, I try to use fixture and restricted zones, but a number of times I just do not want it to plunge in an area and want in a different area for example were I draw a 2d hole for pre drill.

    We have no control of start/end points only in few other operations 2d contour and 3d contour I believe.

    My next issue is lack of Feed option for finish pass in some of the operations, that is a no brainer that you want a better finish on the finishing pass... what I do is duplicate operation and then change the parameters... which takes time and messing through parameters rough vs finish etc...

    I hope sprutCAM 9 brings some if not all those issues, maybe 8 addresses those to a degree?

  5. #5
    Join Date
    Nov 2007
    Posts
    2151

    Re: Sprutcam 9

    Quote Originally Posted by drutort View Post

    We have no control of start/end points only in few other operations 2d contour and 3d contour I believe.

    maybe 8 addresses those to a degree?
    I use 8 and I can move start and end points to any point on the tool path. And you can do lead in and lead out arcs or line extensions of 2d paths also for backlash and other reasons I don't fully understand.
    As for special or other operations I setup all my own custom rough and finish operations or whatever and name and save them in list for quick addition to project.
    As for g-code I have no idea what is efficient or not, so I have no comment other then it works and it makes the parts that I design so far very accurately.

    md

    md.

  6. #6
    Join Date
    Feb 2008
    Posts
    138

    Re: Sprutcam 9

    Quote Originally Posted by mountaindew View Post
    I use 8 and I can move start and end points to any point on the tool path. And you can do lead in and lead out arcs or line extensions of 2d paths also for backlash and other reasons I don't fully understand.
    As for special or other operations I setup all my own custom rough and finish operations or whatever and name and save them in list for quick addition to project.
    As for g-code I have no idea what is efficient or not, so I have no comment other then it works and it makes the parts that I design so far very accurately.

    md

    md.
    yes I know those 2d contour and 3d contour have it, but what about rough/finish waterline/plane or the other "automatic" operations, do not have the option at least not in sprutcam 7?


    This becomes a big issue when you have roughing endmills that are not center cutting, sadly SprutCAM does not have a definition for none center cutting end mill. This requires a pre drill, and requires a start/end point for plunging of the none center cutting endmills.

  7. #7
    Join Date
    Nov 2007
    Posts
    2151

    Re: Sprutcam 9

    Quote Originally Posted by drutort View Post
    yes I know those 2d contour and 3d contour have it, but what about rough/finish waterline/plane or the other "automatic" operations, do not have the option at least not in sprutcam 7?


    This becomes a big issue when you have roughing endmills that are not center cutting, sadly SprutCAM does not have a definition for none center cutting end mill. This requires a pre drill, and requires a start/end point for plunging of the none center cutting endmills.
    Most every operation I see defaults to exterior of part area of possible. Areas that form pockets with no way to engage from outside will plunge. If you drill a hole in that area from what I see sprut will see this hole and start all plunge tool paths in that hole or area. Something I have noticed anyway. Only reason for my note was you stated you used mostly 2d operations and I wanted to let you know you can move those around at will.
    As a small note from what I see of this software it can be modified to do almost anything you want. You just have to know how to do it, not that I do
    I would guess most good cam programs have an open architecture to adapt to different machines, tools and users desires.
    Something to consider.
    md

  8. #8
    Join Date
    Feb 2008
    Posts
    138

    Re: Sprutcam 9

    Quote Originally Posted by mountaindew View Post
    Most every operation I see defaults to exterior of part area of possible. Areas that form pockets with no way to engage from outside will plunge. If you drill a hole in that area from what I see sprut will see this hole and start all plunge tool paths in that hole or area. Something I have noticed anyway. Only reason for my note was you stated you used mostly 2d operations and I wanted to let you know you can move those around at will.
    As a small note from what I see of this software it can be modified to do almost anything you want. You just have to know how to do it, not that I do
    I would guess most good cam programs have an open architecture to adapt to different machines, tools and users desires.
    Something to consider.
    md
    Thanks for the info, I did find out about the hole option in the waterline and other operations, but it still does not function as it should, here is my testing on the sprutcam forum, picture and original files

    Anyway to get waterline and other ops to plunge in predrilled hole as start? - SprutCAM forum

  9. #9
    Join Date
    Jun 2006
    Posts
    3063

    Re: Sprutcam 9

    There's a video for the new hole recognition feature in that Facebook link and the feature looks very powerful.

    Mike

  10. #10
    Join Date
    Feb 2008
    Posts
    138

    Re: Sprutcam 9

    Quote Originally Posted by MichaelHenry View Post
    There's a video for the new hole recognition feature in that Facebook link and the feature looks very powerful.

    Mike
    yes that feature recognition looks promising, my concern is will we have an inch library, because if not we have to build it manually and that takes a lot of time, they do have there metric library. I saw that morph looks really nice, I tried to grasp all of it, but its hard when you do not have the software to mess around with. I hope its good for 3 axis, because the examples they were giving mostly were dealing with 4-5 axis machining

  11. #11

    Re: Sprutcam 9

    Just a FYI

    SprutCAM 9 Released!

    David

  12. #12
    Join Date
    Jun 2006
    Posts
    3063

    Re: Sprutcam 9

    Is anybody planning on trying out the SC9 trial while we wait for SprutCAMAmerica to release it?

    Mike

  13. #13

    Re: Sprutcam 9

    Mike
    I downloaded the Sprutcam 9 installer and it stops at the default user and password .

    I sent a message to: [email protected].

    David

  14. #14
    Join Date
    Feb 2008
    Posts
    138

    Re: Sprutcam 9

    Hmm interesting I can't wait to try it out too

    Sent from my SAMSUNG-SGH-I747 using Tapatalk

  15. #15
    Join Date
    Jun 2006
    Posts
    3063

    Re: Sprutcam 9

    I'd like to try the trial but have zero free time, so will be looking forward to reports from those on the bleeding edge.

    Mike

  16. #16

    Re: Sprutcam 9

    I down loaded and installed SprutCAM 9, and opened some SprutCAM 8 files.

    Click image for larger version. 

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    I am going to build a new W7 64 Bit machine to run SprutCAM 9 on, since hopefully the Tormach OEM version will be released sometime soon.

    David

  17. #17
    Join Date
    Nov 2007
    Posts
    2151

    Re: Sprutcam 9

    Quote Originally Posted by David C. Allen View Post
    I down loaded and installed SprutCAM 9, and opened some SprutCAM 8 files.

    I am going to build a new W7 64 Bit machine to run SprutCAM 9 on, since hopefully the Tormach OEM version will be released sometime soon.

    David
    I have only owned sprutcam 8 for 4 months wonder what upgrade policy they have!
    I never could find information and I emailed them with no response.
    md

  18. #18
    Join Date
    Feb 2008
    Posts
    138

    Re: Sprutcam 9

    Oh I see it when click the buy button
    SprutCAM for PCNC

    Also I do not see any mention on SprutCAM America, SprutCAM America - Home I'm using the full SC

    I guess I will send them an email?

  19. #19

    Re: Sprutcam 9

    Feature based machining in SprutCAM 9

    Attachment 239162

    David

  20. #20
    Join Date
    Jun 2006
    Posts
    3063

    Re: Sprutcam 9

    That looks pretty cool! Any improvements in the UI to make it more logical and in the use of Imperial units?

    Mike

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