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IndustryArena Forum > CAM Software > BobCad-Cam > How to set up and machine a six sided toy car
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  1. #1
    Join Date
    Oct 2010
    Posts
    197

    How to set up and machine a six sided toy car

    Hello all

    I'm hoping that someone could assist me on a how to, "set up and machine a six sided toy car“

    I'm using V25 and have a 4 axis set up.

    I have a 3D model of a toy car.

    Basically I can machine 4 sides (top,bottom, left hand side and right hand side) but miss the front and back.

    How can I then re-position the toy car to machine the other 2 sides (front and back)

    awaiting your advice
    Kel

  2. #2
    Join Date
    May 2013
    Posts
    701

    Re: How to set up and machine a six sided toy car

    A picture of the toy would help if your unable to post the solid.

    These are always fun challenges.

    RAF.

  3. #3
    Join Date
    May 2013
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    701

    Re: How to set up and machine a six sided toy car

    POSTED TWICE

    HAD TO REFRESH BEFORE FIRST POST SHOWED UP.

    Is the zone having problems again?

  4. #4

    Re: How to set up and machine a six sided toy car

    One option is to extract the geometry from your model and use it to model and machine a pair of fixture plates with a partial negatives of the car's top and bottom shapes. You could use these to sandwich and securely hold your car without damage, whilst leaving the ends exposed. With the fixture held in a vice you can position the front or rear of the car upwards for finishing.
    Careful planning of material left on the ends and zero for the end operations should make it reasonably easy to position for machining,
    Regards,
    Nick

    P.S. This was far harder to post than to compose, some features of the site still appear T.F.BUNDY

  5. #5
    Join Date
    Oct 2010
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    197

    Re: How to set up and machine a six sided toy car

    This was the 6 sided car that I would like to machine

    Kel

  6. #6
    Join Date
    Mar 2003
    Posts
    35538

    Re: How to set up and machine a six sided toy car

    Quote Originally Posted by RAF. View Post
    POSTED TWICE

    HAD TO REFRESH BEFORE FIRST POST SHOWED UP.

    Is the zone having problems again?
    It did the other day.
    Clear your cache, or logout and log back in.
    Gerry

    UCCNC 2017 Screenset
    http://www.thecncwoodworker.com/2017.html

    Mach3 2010 Screenset
    http://www.thecncwoodworker.com/2010.html

    JointCAM - CNC Dovetails & Box Joints
    http://www.g-forcecnc.com/jointcam.html

    (Note: The opinions expressed in this post are my own and are not necessarily those of CNCzone and its management)

  7. #7
    Join Date
    Mar 2012
    Posts
    1570

    Re: How to set up and machine a six sided toy car

    Have you watched this video:

    Al DePoalo
    Partner Product Manager BobCAD CAM, Inc. 866-408-3226 X147

  8. #8
    Join Date
    Mar 2012
    Posts
    1570

    Re: How to set up and machine a six sided toy car

    And this one?

    Al DePoalo
    Partner Product Manager BobCAD CAM, Inc. 866-408-3226 X147

  9. #9
    Join Date
    Oct 2010
    Posts
    197

    Re: How to set up and machine a six sided toy car

    Thank you Al, That video is what I used to get to where I am now. I can index to four sides of the F1 by using your video. But, how do I re-position the F1 to machine the front and rear of the F1. (the 5th and 6th sides)

    I am using a 4 axis machine and I hold the F1 at the front and read positions. I then machine the LHS, RHS, roof and the undercarriage by indexing and final finishing cut by using the rotation 360 degree.

    I expect, that I would then have to remove the F1, from the 4th axis and hold the F1 in a vice, to machine the front. But this would have to be a very accurate re-position so everything machines within tolerance and lines up.

    Kel

  10. #10
    Join Date
    Dec 2008
    Posts
    4548

    Re: How to set up and machine a six sided toy car

    Quote Originally Posted by nivlek View Post
    I am using a 4 axis machine and I hold the F1 at the front and read positions. I then machine the LHS, RHS, roof and the undercarriage by indexing and final finishing cut by using the rotation 360 degree.

    I expect, that I would then have to remove the F1, from the 4th axis and hold the F1 in a vice, to machine the front. But this would have to be a very accurate re-position so everything machines within tolerance and lines up.

    Kel
    I would say you can do it, but the sixth cut will be setup as a hand job.

    So your stock is setup precisely (not just random stock, so your reposition will be precise). You will make a solid in the front and back that will represent the amount of material you determine "needs" to be there to hold it stable during the rotation ops (Preferably a round pole of some size).

    You can then flip the stock to cut some detail in the "front grill" with a 5th op. Then cut the pole off the rear window by hand and sand/grind that small area smooth.

    braininskull - YouTube

    If you really need a sixth cut, you will have to cut a jig/negative of one of the ends to hold it, as mentioned.

    You may possibly be able to leave some poles in the roof and undercarriage to rechuck the 4th axis and do the 5th and 6th cuts, then hand cut/grind/sand those areas last, but that just becomes method.

    Anytime your removing and resetting stock though, is opening the doors for inaccuracies.

  11. #11
    Join Date
    Apr 2009
    Posts
    3376

    Re: How to set up and machine a six sided toy car

    You could drill,then bore dowel pin holes to use as "Datum" points.From there you can get creative with clamping and fixturing.When you are done, fill the holes with appropriate material (wood putty,???) and sand and blend smooth.

  12. #12
    Join Date
    Oct 2010
    Posts
    197

    Re: How to set up and machine a six sided toy car

    Thank you BurrMan for the suggest. Your explanation is basically what I was suggesting. A maunal re-position, by hand, focusing on been very accurate.Because the brain in the video is round,the position can be a little off, but with the front of the car, head lights, grill etc, you really need to re-position precisely.

    Thank you also to JRMACH. I have made up a simple adapter that I screw to the material and then hold it in the 3 jaw chuck and tail stock.

    Kel

  13. #13
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    Dec 2008
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    4548

    Re: How to set up and machine a six sided toy car

    The position is with the model and its relation to the origin and rotation of the toolpath ops. This is precise and is easily obtained. The imprecision comes in resetting the actual stock.

    I would think you can get better precision from "leaving some known portion" of the original stock to use for re fixturing, rather than attaching something after the fact.

  14. #14
    Join Date
    Apr 2009
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    3376

    Re: How to set up and machine a six sided toy car

    "I would think you can get better precision from "leaving some known portion" of the original stock to use for re fixturing,"




    YES,or you can put in your own feature/features (dowel pins) and remove them when done.I am not talking dowel pins to hold in the lathe or whatever,just as Burr is saying,it is establishing an EXACT point (Datum Point.)

  15. #15

    Re: How to set up and machine a six sided toy car

    Quote Originally Posted by nivlek View Post
    Thank you BurrMan for the suggest. Your explanation is basically what I was suggesting. A maunal re-position, by hand, focusing on been very accurate.Because the brain in the video is round,the position can be a little off, but with the front of the car, head lights, grill etc, you really need to re-position precisely.
    You can build cuboid blocks which you add to the front & rear of the model for the 4-axis cuts which then give you very precise datum surfaces for aligning your final two manually aligned cuts,

    - Nick

  16. #16
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    Oct 2010
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    197

    Re: How to set up and machine a six sided toy car

    Nick
    sorry to trouble you, but could you please explain cuboid blocks ?

    Kel

  17. #17
    Join Date
    May 2013
    Posts
    701

    Re: How to set up and machine a six sided toy car

    Quote Originally Posted by nivlek View Post
    Nick
    sorry to trouble you, but could you please explain cuboid blocks ?

    Kel
    This is what I think cuboid blocks might be. And if not this type of set up still works for holding and indexing ends. indexing does take some time but works

    RAF..
    Attached Thumbnails Attached Thumbnails cuboid 2.jpg  

  18. #18

    Re: How to set up and machine a six sided toy car

    Quote Originally Posted by nivlek View Post
    Nick
    sorry to trouble you, but could you please explain cuboid blocks ?

    Kel

    Kell,
    I just thought you could leave a cube (or rectangular cross section solid [cuboid]) on the front & back of the car, giving you four edges and a face for setting your zero for machining each end.
    Since you'll be adding the blocks in specific positions they could offer you an excelent datum for setup,
    Regards,
    Nick

  19. #19
    Join Date
    May 2013
    Posts
    701

    Re: How to set up and machine a six sided toy car

    Has any body tried a set up like this?

    While job is still in the forth axis / spray part and mandrel grip areas with release agent and hold upper mandrel in spindle at desired coordinates and use epoxy or even hot glue to form the female cavity. After cured or cooled put in to forth axis index and finish ends.
    Attached Thumbnails Attached Thumbnails Holding mandral.JPG  

  20. #20
    Join Date
    Oct 2010
    Posts
    197

    Re: How to set up and machine a six sided toy car

    Nick and RAF
    Thank you for your advise.

    These models maybe one off's. So I'm a little concerned that the cuboid blocks would be very time consuming to make.

    The only way that I thought of was how you have explained it, leave a section of square at the end. (front and rear.) Then hold it on the underside. After machining, fill the hole in the underside by wood filling.
    The only problem is the precise location, and that is where the cuboid blocks come in.

    On the other hand maybe I should try 5 sides rather then 6 sides. Secure the underside to the A axis and maybe rotate it to do the front, LHS, RHS & back. With the cutters that I have, maybe they will cut the roof line. Maybe !!!!!

    Kel

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